$9.00 for this game (see the bottom text of the photo)!!!!!! I know it came on a floppy!
I realized a few months back that I never actually played these games as a young kid. My parents barred me from the potential nightmarish violence that could come from a gun-wielding, "Doomguy" gunz-a-blazin' fella who was, to my knowledge as of a few weeks ago, fighting the demons of hell; Columbine shooting is the reference that didn't have at the time but were looking for. Yet, aside from the violent atmosphere it embodies this game can be hailed as a corner-stone for all future action games. The is one series that you can distinguish older gamers and older "computer nerds" (I really do hate that expression) from the younger, more modern type.
I was first introduced to this series by my Aunt Sally. She had it on her computer, and when I would spend the weekend at her house I would play it. She saw it as harmless, but my parents argued otherwise. It was the same as Mortal Combat, violent and captivating for a youngster. In retrospect, I would have most likely taken a similar stance as my parents toward this game if my child wanted to play it; this was a mature game as the second image above shows. Yet, the rebelliousness from playing this game (and simply from this game) excited me.
What I say here is nothing that has not been said previously about this series. Yes, it was an important first step for all succeeding first-person shooters. Yes, the violence in it made anyone under the age of 35 wide-eyed and captivated, and, yes, based on my recent experiences, was actually a challenging and surprising game. Level design I must say was superb for its time. Playing through it now I do comment on the level complexity and surprises along the way. When you go into a corner or teleport to another location suddenly there are monsters at all angles, little ammunition to be found, and a of course, you're already low on health. I find joy in the game, but also boredom after 45 minutes of playing. Could this be the result of going back in time after experiencing modern games?
iD software designed this game and distributed it in 1993. Nearly 20 years. John Carmack designed this game, and what happened afterward is history. Wolfenstein 3d, followed by Doom, followed by Doom 2, followed by Quake. iD software did have it's share of controversy, similar to Ozzy, Judas Preist, and other "satanic" items that emerged in the 70's through 90's.
Ultimately, the game surprised me. The younger version of me wouldn't have appreciated certain aspects to this game that age has now provided. Really, the purpose of this blog entry was simply to state I'm playing the Doom series. That's all.
This blog was brought to you under the influence of wine.